maxpark.design

Max Park is a designer, researcher, artist and educator whose work focuses on presenting AI and emerging technologies in forms that invite curiosity and attention.

Through public installations, writing, film, workshops and talks, his practice explores the environments these technologies shape and the changes they bring about in the world, with a view to developing both the technologies and our relationship with them beyond dominant narratives of convergence and extraction, and towards wellbeing.



Prompting Nowhere, 2025

What might AI look like if it were “ethically compliant” with William Morris’ ideals and values? Inspired by his novel News from Nowhere, the installation includes an offline AI, powered by a sewing machine treadle, which intervenes in the speed, form and content we’ve grown accustomed to when interacting with generative AI. The installation is accompanied by a short documentary and essay drawing on interviews with experts both within and beyond the world of tech. Together, these explore craft theory, autonomy and utopianism, while asking who these utopias are for.

Prompting Nowhere Hand-cranked, 2026

Journalist and author Elle Griffin lived and worked with an updated version of the hand-cranked device originally used to guide the interviews and provoke discussion, while writing about the project. This offered a slower relationship with the device, perhaps much closer to its imagined use in Nowhere than the brief encounters of an exhibition. Her article is now published through the Mozilla Foundation and her own platform, Elysian.

The Divergence Engine, 2026

This machine makes usually hidden choices about how AI systems select and present information physical, adjustable and open to scrutiny. Rather than returning a definitive answer or another flood of text, it offers breadcrumbs: sourced fragments, scattered clues and disparate ideas that invite people to make discoveries of their own while questioning how online knowledge is shaped.
The Divergence Engine is the first provocation in an ongoing research project. Central to that research is inviting people to use, question, tinker with and critique the machine. With this in mind, the code and build instructions are open-source.
The Overview Effect, 2024

This wearable imagines a meditative space-tourism experience, drawing on the Overview Effect, the sense of awe reported by astronauts looking back at Earth from space. The jacket inflates and glows in time with the breathing of a teacher on Earth, guiding the wearer’s breath. It explores how technology might support such an encounter, whilst also considering what changes when a moment of transcendence becomes packaged and sold. The project culminated in an audiovisual performance at The Yard Theatre in Hackney.
Die Gestalten, 2024

Three abstract household objects explore how AI might expand our understanding of the world and our place within it. These interactive artefacts are accompanied by three videos, and hidden within a seemingly banal sequence of events are questions of trust, privacy, autonomy, power and ambiguity in our relationship with emerging AI technology.
Essentia, 2023

Whilst offering significant advantages, agile ways of working can leave people with less control over their immediate workspace. This project explores how aspects of control and personalisation might be returned to these fluid environments, supporting the wellbeing of those who work in them.
Brew_Lab, 2026

An interactive installation exhibited at Dropcity during Milan Design Week 2026, exploring possible coffee futures through aromatic profiles that shifted in real time. The project was led by Sarah Ali, with scents developed in collaboration with Marina Barcenilla and Scentible, and coffee supplied by Assembly Coffee in Brixton.
Pondi, 2023